![]() He also cannot block attacks, making this new speed and maneuverability your only defense against the swarms of enemies you'll face. Unlike War, Death is more agile and nimble, allowing him to dodge and side-roll to bypass incoming attacks. As many reviewers have noted the fighting is reminiscent of God of War with emphasis being placed on juggling enemies and landing consecutive strikes. When it comes to the actual experience of playing, Darksiders 2 takes everything that worked from the first game and spices it. All in all, it's a vibrant, colorful adventure that's also coincidentally about redemption and atoning for past sins. Gameplay As a sequel Darksiders 2 is about building on the universe created by its predecessor, trusting in massive set-pieces and visual storytelling to create a world of what might be termed as biblical science-fantasy, a place where angels, demons and all manner of creatures live and fight and have histories you can only speculate at. It's understandable, given that the Deathinitive Edition was probably conceived as a test of how much interest still existed for the franchise as a whole, but it's still disappointing.Īll that said though, Death is still more interesting and developed as a character than War (not exactly a difficult feat, but hey, it's not about tugging on heartstrings), and the environment around him tells most of the story in any case. Sadly however, it seems that Nordic took the easy way out, limiting themselves to minor changes for the sake of time and money. Argul's Tomb in particular seems like a missed opportunity, since it's narrative is linked to two major background characters. Needless to say, this is incredibly irritating, especially given the amount of effort obviously put into generating an atmosphere of immersion, and the fact that these extra areas could've easily been tied in with just a bit more effort on Nordic 's part. Evidence of this can arguably be found in the DLC dungeons, which unfortunately remain divorced from the main campaign and must be access via the loading menu. Sadly, it's entirely possible that this is a result of the developers running out of time. If often feels like the story is trying to be as quick-paced as War's story, but is being stretched out over a length of time and space that should really have a deeper, more complex plot. This is probably because the game's world is so much huger than that of the first Darksiders, resulting in a conflict of length versus content. Unfortunately, the main plot itself, while cool in concept, lacks the urgency and snappiness of the original. It stands as a road-mark on the map towards Darksiders 3, and a gift to all the fans of the original for their dedication. This compendium version of the game incorporated all the previously-separate downloadable content and raised the aspect ratio to the more modern standard of 1920 by 1080 pixels. Three years after the game's initial release, Nordic Games announced the release of the oddly-titled Deathinitive Edition, as a prelude to a potential continuation. ![]() It was expected that the saga of the Horsemen would end there, but thankfully it was not to be. Unfortunately though, the company went under soon after the game's release, with the IP being purchased by Nordic Games. Were it not for the financial woes of THQ, owners of Vigil Games and by extension, the franchise as a whole, we might've seen a Darksiders 3 far sooner. The game won considerable acclaim, repeating the success of its predecessor while expanding the scale of its world by several orders of magnitude. Thus, in 2012 (ironically enough, given the game's apocalyptic themes), Vigil Games produced Darksiders 2, a sequel whose story ran alongside that of the first game and followed the adventures of the Pale Rider, Death. Standing on well-executed God of War -esque gameplay and an art style by the accomplished comic book artist Joe Madureira, Darksiders rose from the 'above average' bracket it might've otherwise occupied and established itself as a force to be reckoned with The ensuing adventure followed War's quest for redemption and his discovery of a conspiracy involving both Heaven and Hell that threatened the balance of the universe. Using the Legend of Zelda dungeon-crawling pseudo-RPG format as a base, it told an engrossing and thoroughly metal-inspired tale of the end of days, in which the first horseman of the biblical apocalypse, War, is a accused of triggering Armageddon early and causing the extinction of mankind. The original Darksiders was an unusual success in that it combined elements from a variety of different games to create something that felt surprisingly good, if not fresh. ![]()
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